/pc/ - Why pay2win games fail at being fun I wo
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Why pay2win games fail at being fun I would argue that games which give their players unfair advantages over other players for money (known as pay2win games) not only fail at being fun, but also fail at being games, they fail at the original purpose of games. First of all: Why do people play games? I guess the answer is different for everybody, but all those different reasons often (if not always) converge into some sort of escapism. Games have always been one of the main ways to escape reality. Especially people who were not successful in reality could escape into any of the diverse game worlds and find success there instead. It didn't matter that in reality you are working for minimal wage and people usually don't even remember that you exist - in some game you could have been a top class paladin, respected and admired by other players for your skills. But now they let you to bypass the game mechanics for money and they give you unfair advantages, which you can use to triumph over other players with higher skills. But that is a problem, because it directly ties success in the game to your real life success. The better job you have in real life, the more money you can spend on the game and get even more powerful in it. There is no way that you can get into the top ranks in these games without spending a significant amount of money. So suddenly you can be successful in the game only if you are also successful in the real life. So where is the escapism in that? There is none. You cannot escape reality in these games, because those games are directly tied to reality. And for me that means that they fail at their primary purpose and therefore there is no reason for them to exist.


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I guess you've just learned that you can't really escape reality. So now what? Drugs cost even more money. Those drug lords just keep on failing you. How dare they? Have you tried self-strangulation, Jim? (You sound like Jim Sterling to me, so I'm going to call you Jim.) I hear you get some kind of high from that, and if you're lucky you might never wake up, which would be the ultimate escapism. No more dreary things and no more worries, and it's absolutely fair as well: You can do it at the same pace no matter how little money you have. ...and the DLC is free, Jim. It will not fail you like all those stupid developers did.

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>>4837 Good point with the escapism angle. Ironically, most normies don't play games to escape reality - they play to socialize with their IRL friends, and play fortnite or whatever flavor of the week game their friends are playing. In 2019, playing games IS about getting yourself deeper in real life, rather than to escape it. Personally I don't play games for escapism - I play them for min-maxing and the challenge, it is what I get out of them, but I can see most of my beloved games that I enjoyed for escapism being completely ruined if they had any pay or multiplayer feature in them. >>4838 VR is the future of escapism I'd say. VR is fucking amazing even on its first generation of devices.

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>>4839 Sure. Whatever. OP is a disgusting freak who thinks that everyone should pander to his spoiled escapism. I just hope he dies at age 40 so that he can stop wasting our air. ...but give him a VR helmet try pry from his obese, decaying corpse - why not?

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>>4840 >try pry *to pry

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5 guys burgers and fries is all I can think of when some cringe lord mentions gaming. Literally Depression Quest.. like go outside and do something productive, this is why yall dont have gf

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>>4842 Agreed, though Zoe Quinn is why I don't have girlfriend. People who just go off and fuck around, and betray you, aren't worth my time. There's porn. I'd marry and have children with porn if I could.

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>>4843 > is why I don't have girlfriend. Sure thing there incel

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>>4844 >posting that thing on enrive pls stop

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>>4837 I sorta disagree. I think you put the cart before the horse. There is simply more money to be made if the base game's progression is painfully slow and to level up at the rate of a normal game from a decade or two ago, you have to pay. The leveling rate and progression mechanics in general were intentionally compromised from the start in modern games, this is true for both F2P and paid and not only in MMOs. It's simply more profitable to make an MMORPG free and rely on rich whales that don't have time for the artificial grind and pad the playerbase with children and teenagers keep the game alive but don't pay a dime because they have endless free time.