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Why are people talking about RNGs?


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>>3923 I never noticed gamers talking about random number generators. Maybe they got something wrong, or mean something different

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>>3921 Where do you see people talking about random number generators?

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Maybe the gamers actually talk about RPGs

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>>3923 What are you talking about? Who is talking about them?

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>>3927 I think they mean it in the context of randomly generated content in vidya, especially in rogelikes and such. Dwarf Fortress is a good example of that stuff done right, that game randomly creates entire worlds, fills them with hundreds of thousands historical figures, monsters, heroes and civilizations and then kills most off them off, allowing you to perhaps reclaim their artifacts or battle with legendary creatures as old as the world itself. Then there are some games where each playthrough is different yet they all feel the same, lifeless and unoriginal.

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>>3929 RNG refers to a lot of things, not just procedural generation. OP theyre talking about RNG because they blame their failure on random percentages. In many games it's correct, the difference between life and death can be completely random and people would rather prefer no RNG and constant damage. Telepath Tactics main gimmick was the complete absence of RNG. RNG is also blamed for poor loot drops in especially in arpgs/diablolikes/hacknslash RPGS/action nethacklikes and Monster Hunter.