Hi. So I'm looking for some good freeware games to kill time with. I have a shitty computer (~1GB of RAM) so I can't play anything that requires a lot of RAM or processing power. I tried to re-play Soldat the other day but I kept getting a bullshit error about a lack of OpenGL support on my video card so I couldn't get back into it again. So I've tried out Under the Garden, beat Knytt and am dying like a motherfucker in Spelunky often. I've only made it to the first jungle level 3 times out of 65 tries or so. I beat Cave Story (again) recently and just need something new to try out. No fighting, racing, sporty or Room Escape-type games please. Please summarize what the game is about and if you know the genre please list that too. I would appreciate any suggestions.
>>4523 Ur-Quan Masters HD
>>4547 >>4548 Iji is great and got updated recently
>>4554 I played this for a few hours yesterday. It's kind of boring because you're doing the same things over and over--sometimes on a really hostile planets, sometimes not. Even though it's been updated it feels like a game from the 90's (which I don't mind) and the movement is a bit of a pain. I mean, you pretty much have to be precisely on top of a planet to visit it and depending on its size you can fly by it pretty easily even though you should have been close enough and therefore waste fuel if you accidentally end up back out into Hyperspace. It'd be nice if there were more tracks to listen because the space one gets old really quickly too. I'll keep playing but I'm not sure for how long. >>4555 Not big into fighting/shoot'em ups but I'll check it out nonetheless.
>>4523 not freeware, but maybe you'd like Dungeon Keeper 2. Should run on your computer. Also, magic carpet 1 and 2
>>4582 I managed to get a hold of DK2 but unfortunately the game kept hanging in the middle of the second story campaign so I'll have to figure out how to get around that if possible. Tried running in an older compatibility mode with the 480 x 640 resolution setting but it hung on the same spot. Everything ran very smoothly too.
This isn't for games per se but to branch off of my Sim-game thread >>4482, I've played around with a few simulators here and there over the years and I'm curious as to what (if anyone) you guys have had the most fun messing around in with. For me, while I do not have access to a computer that can handle the graphics anymore, I really enjoyed modding the shit out of Celestia--a super interactive 3D universe consisting of (mainly) our local galaxy. It's even been utilized by NASA for its accuracies. You can zoom in on planets, moons, asteroids, objects, etc., follow their orbits, simulate being on the object and simulate what it'd be like on it, or launch from it, go back in time, see constellations, etc. Travel faster than the speed of light to distant worlds, stars, and so on. https://celestiaproject.net/ One simulator I came across recently looked like it'd be real fun to fuck around with but you need a decent computer to handle the graphics plus the latest version isn't free unlike Celestia. It's called Universe Sandbox and it simulates physics in space. Want to ram two planets together? Let's do it. How about stars? Fuck them too! http://universesandbox.com/ So, what other simulators have you guys fooled around with and have enjoyed?
>>4512 KSP for me, also as most Unity games it works on linux.
>>4512 Warthog seems pretty fun. I've played it only a few hours, going through the in game tutorials. Learning how to fly those planes from the 70s is hard as fuck
Thanks OP This game can't fail or I'll an hero. M&B1 is the most addictive game ever made. I don't like this "you level skills by using them" thing tho
>>4478 I agree. Theyre making a mistake. TES has been an example of it being a mediocre system at best for a long time. The way it works in the M&B and Warband is good.
>>4479 Yup. I'm yet to see a system where it works well. For TES it is fine because it let´s you maximize everything. Given the nature of the game, a single player rpg, I like that. But warband is about conquering the map, so I expect a more challenging environment against my build. Being a master of everything doesn't seem to work for warband. Guess we'll see
Does anyone here play this pre-alpha (currently just a free-for-all deathmatch thing) Naruto-esque game and if you do then what do you think of it? What I really like about it is how frequently it's updated, how good the combat system seems to be (even if it's really bare bones at the moment) and how close the developers seem to want to be to their fan base. https://www.shinobilifeonline.com
>>4459 Its post contrarianism
>>4434 are they at least fighting ninja lolis?
>>4434 What engine is this kusoge, Unity?
>>4437 >beeing >being this ironic
>>4464 just bee yourself
>Does anyone here play FFXIV? If so, could you give me tips/tricks/advice on leveling? I'm lv30 Archer right now and it took me quite a while. Want to do sub jobs now so I can level up my companion chocobo simultaneously
Can we NOT murder things? I'm so fucking sick of it. I've never liked it, but I've been finding ways around dealing with it as best I can, trying to ignore it. ...but even ignoring it gets tiring, and with the advancing graphics, the demand - the fucking DEMAND - for extreme gore, just becomes inescapable. I know there's Train Simulator and other boring games, but why can't we go on adventures without killing stuff? ...and the double standard is so obvious: Where is Link's Rape Quest? What do you mean "Rape is bad."? Link is a reknowned mass murderer! You're telling me him going around fucking Goombahs up the ass would be worse? Just fucking stop it with the killing. It's gone beyond gross at this point, and it's just dumb and boring. I am not brain damaged. Make me a game.
>>4849 >Killing is the most basic sort of conflict in real life, See, I disagree. My goto solution for a problem is NOT to kill people, or rip the vending machine out of the wall. In real life that's the LAST option, which makes it the WORST option. ...but why it's in games, is because it's easy to have a point and click mechanic that provides a common denominator: Maybe nothing everything likes your icecream, but basically everything dies or is somehow affected by bullets. What it is, is lazy game design. ...and it's lazy game design to such a degree that reality has to bend over backwards to accomodate it: Being able to take multiple bullets, instant healing health potions, regenerating health, being able to carry ten guns around effortlessly, et cetera. Serving people icecream isn't "a puzzle", or "strategy", or "creative". It's just not bullets. It's not overly complicated to just not be handed a universal tool of "problem solving", and if it is complicated to you, then maybe you're that special needs kid who shouldn't be taught how to use a gun at all. To be continued.
If gamers were taught social interaction in a game, or some sort of real world skills, they'd be more integrated into society. Instead we have legit gotten mass shootings, where guys just went "I don't get how to solve this real world problem at all, but I do know how to fire a gun like a marksman, and so when you get lemons, you make lemonade.". ...but it's not about the dangers of video games. It's about the tediousness of it all, when 90% of all games are just "Point and click at this guy. He's gone now. There's another one! ...and another!". I'm so looking forward to System Shock 3 breaking some conventions, because although it's probably not going to be an instakill stealth sim, it's going to invent SOMEthing. Something that isn't just point and click. Something that will make DSP ragequit his pants because he can't figure it out.
>>4835 Silent Hill Shattered Memories had no weapons and you couldnt fight the monsters at all. That just made it boring. Amnesia also bored me.
>>4889 There was one huge problem with Shattered Memories: The "wave your controller around" analog controls, were just unresponsive garbage. If you shook one monster off you, it was by sheer luck. Add to that that the environments you ran around with, were just quicktime events in a repetitive maze. It was far from a good replacement for combat mechanics. The rest of the game was great, though. I just rewatched Spoony's LP of SOMA two days ago, and that's how you do a non-combat game. The only compaint I have is that sometimes things get a bit too dark, and one or two parts got a bit too empty.
You will never be tough enough for this game. 94% of newbs quit... why? Cos they vet fodder https://www.vendetta-online.com/ Prove the community wrong.
And yes I stole MasterChan
I dont like space games Pass for me
>>4376 I think I played that game a long time ago, or maybe I tried applying for a free key at the time
>>4376 Does this have a newtonian flight model
Does anybody play Tera? It is free to play and I was wondering if you guys think it is any good
I enjoy Tera immensely, although I found it pretty easy and it was a bit of a turn off as I leveled.
>>4385 Thanks for the feedback Dammit! haha I didn't want something "pretty easy" I mean I wanted to just sit back and play it on the weekends to chill but wanted it to be semi hard. Oh well. Guess I'll have to actually pay for games haha Just got Steam and it is a bit overwhelming finding good things
Whats ur steam id? We can play something
>>4386 >I mean I wanted to just sit back and play it on the weekends to chill but wanted it to be semi hard. Might I suggest Eve Online? It is now free to play and offers many opportunities even with the free play.>>4386
>>4384 Tera was alright. I played it for about 8 hours or so, but got bored. No mmo has ever kept me entertained like PSU with the AotI expansion.
Me: "Maybe you shouldn't have made Castlevania gay, Iga." SJW Iga: "Permaban, you sexist pig!"
>>4868 >>4869 Some background to how these links connect, would help.
>being this retarded Read the thread Look at what post those links are quoting Figure it out, it's all there...
>>4871 Oh, sorry, I missed that. It's worth noting, though, that while Johnland82 is likely a reporting faggot, he's not the faggot mod that's banning people. That would be Angel-Corlux.
>>4863 Japan became feminized after the economic bubble popped and it became impossible for men to get married because they were too poor for Japanese women's standards, though women lie about Japanese men being "herbivores" or other nonsense. This has caused many Japanese men to just give up on being a man as their society has abandoned them. China has the same problem too, you cant even get a girlfriend unless you own two homes, but strong government control banning homosexuality and video game consoles makes these lower totem men either loyal party dogs in the military or go to other countries for wives. Northern Nigeria and some middle eastern countries have the same problem with women too, but its even worse because Sharia law allows polygamy which allows the top 1% of men to take 90% of women, and the other 99% of men join Boko Haram, ISIS, Al Quaeda, etc.
http://m.youtube.com/watch?v=ytviLdEIuSQ Am I the only hyped one here?
>>3455 isn't it over already?
>>3455 looks pretty good
Servers are always empty, the game was DOA
DOOM has been cracked! Denuvo on suicide watch! https://archive.is/Nlf5q
>>4326 FUCK YEAH ! Can't wait for Inside and Unravel crack !! Hope this will work perfectly and we'll see these game soon , Fuck Denuvo
Well yup denuvo is down and game work... but the hack require to log into steam So all this shit can end up in a IP ban of steam , so that's not good enough in my eyes. BUt still a good progress.
>>4328 There's a better bypass out for a while that works on most denuvo games.
Game is such shit, it's not even worth pirating. This is the state of the modern game industry.
It's amazing how much the Matrix has us. 30 000 games on the Steam platform alone. Thousands on games coming out each year, all begging for our attention and money, only to ultimately leave us with just some small amount of satisfaction a week or two later. We are paying to waste our lives away, nonstop. We're being told that we're world saving heroes, as we sit in our computer chairs rotting away day after day. Some of us complain about loot boxes, as if that would be the main problem. Gaming is an addiction in itself. 99% of it is nothing but a drug, and that little 1% we learn, isn't worth abandoning life for. We tell ourself that it will build confidence, but confidence isn't a virtue. All that happens is that we become self-deluded, thinking we matter, when we don't. If anything we need to realize what worthless scums we are, especially when we do nothing but play computer games all day. ...and this goes twice for watching anime or movies. The real world is crumbling all around us, and we've stopped caring, because we're busy caring about Equestria or some other fantasy world, "that's in such a dire need of heroic help". I've been banned from most platforms. ...and that's a good thing. The less you fit in in a fantasy forum, the more you can adapt to the real world. When you get banned, it's like the drug dealers are forcing you out the door, saying "You're not good enough to do our drugs.". At some point my ISP threatened to ban me from the internet. In the end I just got another ISP. ...but maybe that's what we all need: To get banned from the internet. There's so much that we've neglected, that we need to do in the real world, that we just don't want to do, because we've got this excuse that "there's entertainment to watch" or "games to play".
>>4875 "I hear you like little girls, Anon. Say, why don't you come here, so that we can talk about that like rational, intellectual adults. You say you like 'video games'? Can you eat those?"
>>4875 There was this guy who just got out of prison for murdering somebody in cold blood, and as he was being interviewed on TV he still claimed his innocence: "He was a pedophile, though." There is no prison sentence long enough for antipedos to "reconsider" murdering you once they find you. Meanwhile you're playing video games to "lighten your load".
>>4874 paying for games in 2019 :^)
>>4882 We're still paying with time, though.
Why are people talking about RNGs?
>>3921 Where do you see people talking about random number generators?
Maybe the gamers actually talk about RPGs
>>3923 What are you talking about? Who is talking about them?
>>3927 I think they mean it in the context of randomly generated content in vidya, especially in rogelikes and such. Dwarf Fortress is a good example of that stuff done right, that game randomly creates entire worlds, fills them with hundreds of thousands historical figures, monsters, heroes and civilizations and then kills most off them off, allowing you to perhaps reclaim their artifacts or battle with legendary creatures as old as the world itself. Then there are some games where each playthrough is different yet they all feel the same, lifeless and unoriginal.
>>3929 RNG refers to a lot of things, not just procedural generation. OP theyre talking about RNG because they blame their failure on random percentages. In many games it's correct, the difference between life and death can be completely random and people would rather prefer no RNG and constant damage. Telepath Tactics main gimmick was the complete absence of RNG. RNG is also blamed for poor loot drops in especially in arpgs/diablolikes/hacknslash RPGS/action nethacklikes and Monster Hunter.
"This game requires a keyboard to play. You can buy a keyboard at the nearest keyboard store. Working human fingers are also recommended. Ask your local hospital for those. To control the character, connect the keyboard and press down its appropriate buttons. This tutorial will assume the default controls. If you have customized your controls, then this tutorial may be confusing to you. To go left, press down the left arrow key. If you do no longer wish to go left, release the left button. Sometimes there will be obstacles in the way, such as walls, which will prevent you from going left. These may require additional navigation, as part of a spatial puzzle. To go right, press down the right key. It works like the left key. However, it makes the character go in the opposite direction. Pressing down both left and right simultaneously, while possible to perform, is not intended, and therefor not recommended."
Why pay2win games fail at being fun I would argue that games which give their players unfair advantages over other players for money (known as pay2win games) not only fail at being fun, but also fail at being games, they fail at the original purpose of games. First of all: Why do people play games? I guess the answer is different for everybody, but all those different reasons often (if not always) converge into some sort of escapism. Games have always been one of the main ways to escape reality. Especially people who were not successful in reality could escape into any of the diverse game worlds and find success there instead. It didn't matter that in reality you are working for minimal wage and people usually don't even remember that you exist - in some game you could have been a top class paladin, respected and admired by other players for your skills. But now they let you to bypass the game mechanics for money and they give you unfair advantages, which you can use to triumph over other players with higher skills. But that is a problem, because it directly ties success in the game to your real life success. The better job you have in real life, the more money you can spend on the game and get even more powerful in it. There is no way that you can get into the top ranks in these games without spending a significant amount of money. So suddenly you can be successful in the game only if you are also successful in the real life. So where is the escapism in that? There is none. You cannot escape reality in these games, because those games are directly tied to reality. And for me that means that they fail at their primary purpose and therefore there is no reason for them to exist.
>>4842 Agreed, though Zoe Quinn is why I don't have girlfriend. People who just go off and fuck around, and betray you, aren't worth my time. There's porn. I'd marry and have children with porn if I could.
>>4843 > is why I don't have girlfriend. Sure thing there incel
>>4844 >posting that thing on enrive pls stop
>>4837 I sorta disagree. I think you put the cart before the horse. There is simply more money to be made if the base game's progression is painfully slow and to level up at the rate of a normal game from a decade or two ago, you have to pay. The leveling rate and progression mechanics in general were intentionally compromised from the start in modern games, this is true for both F2P and paid and not only in MMOs. It's simply more profitable to make an MMORPG free and rely on rich whales that don't have time for the artificial grind and pad the playerbase with children and teenagers keep the game alive but don't pay a dime because they have endless free time.