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New Global Thread Old one for those that missed it: https://enrive.org/global/thread/24889 Still working diligently, no ETA yet on new code.

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>>25290 >How about an admin abusing the rule #1 button? If it is on an official board I'd replace any moderators that are awful, including the owner if needed. But if not an official board, people are free to do what they want, and if they want to mess with rule #1 its their choice. If their board is bad people will use other ones.


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RPG MAKER MADNESS!!! In this thread we only communicate via RPG Maker screencaps. No words allowed! Stock assets are welcome!

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>>4853

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Can we NOT murder things? I'm so fucking sick of it. I've never liked it, but I've been finding ways around dealing with it as best I can, trying to ignore it. ...but even ignoring it gets tiring, and with the advancing graphics, the demand - the fucking DEMAND - for extreme gore, just becomes inescapable. I know there's Train Simulator and other boring games, but why can't we go on adventures without killing stuff? ...and the double standard is so obvious: Where is Link's Rape Quest? What do you mean "Rape is bad."? Link is a reknowned mass murderer! You're telling me him going around fucking Goombahs up the ass would be worse? Just fucking stop it with the killing. It's gone beyond gross at this point, and it's just dumb and boring. I am not brain damaged. Make me a game.

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This is the reason I love the horror genre - the part of it that isn't full of idiotic jump scares: In a genuine horror game, violence isn't an option. It's something you're trying to avoid and run from. Usually it's gross none-the-less, but at least I don't have to do despicable things in it. It just goes to show how much I'm prepared to put up with, to not play violent videogames. "But anon, Resident Evil has guns in it." Resident Evil isn't horror. It has never been horror, maybe with the exception of RE7. Silent Hill isn't another gore fest where most of it is just violence pretending to be horror. The moment you're given a firearm in a game, it stops being horror, and starts being a small scale war. That's not "survival horror" - that's bullshit horror.

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>>4835 Typo: >Silent Hill isn't another gore fest where most of it is just violence pretending to be horror. Silent Hill IS another gore fest where most of it is just violence pretending to be horror.

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>>4834 Killing is the most basic sort of conflict in real life, it is hard to base games that are not around the concept of destruction. Anything that is not destruction, is either a puzzle, strategy, rhythm game or a creation/creativity game

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>>4849 >Killing is the most basic sort of conflict in real life, See, I disagree. My goto solution for a problem is NOT to kill people, or rip the vending machine out of the wall. In real life that's the LAST option, which makes it the WORST option. ...but why it's in games, is because it's easy to have a point and click mechanic that provides a common denominator: Maybe nothing everything likes your icecream, but basically everything dies or is somehow affected by bullets. What it is, is lazy game design. ...and it's lazy game design to such a degree that reality has to bend over backwards to accomodate it: Being able to take multiple bullets, instant healing health potions, regenerating health, being able to carry ten guns around effortlessly, et cetera. Serving people icecream isn't "a puzzle", or "strategy", or "creative". It's just not bullets. It's not overly complicated to just not be handed a universal tool of "problem solving", and if it is complicated to you, then maybe you're that special needs kid who shouldn't be taught how to use a gun at all. To be continued.

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If gamers were taught social interaction in a game, or some sort of real world skills, they'd be more integrated into society. Instead we have legit gotten mass shootings, where guys just went "I don't get how to solve this real world problem at all, but I do know how to fire a gun like a marksman, and so when you get lemons, you make lemonade.". ...but it's not about the dangers of video games. It's about the tediousness of it all, when 90% of all games are just "Point and click at this guy. He's gone now. There's another one! ...and another!". I'm so looking forward to System Shock 3 breaking some conventions, because although it's probably not going to be an instakill stealth sim, it's going to invent SOMEthing. Something that isn't just point and click. Something that will make DSP ragequit his pants because he can't figure it out.



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Why pay2win games fail at being fun I would argue that games which give their players unfair advantages over other players for money (known as pay2win games) not only fail at being fun, but also fail at being games, they fail at the original purpose of games. First of all: Why do people play games? I guess the answer is different for everybody, but all those different reasons often (if not always) converge into some sort of escapism. Games have always been one of the main ways to escape reality. Especially people who were not successful in reality could escape into any of the diverse game worlds and find success there instead. It didn't matter that in reality you are working for minimal wage and people usually don't even remember that you exist - in some game you could have been a top class paladin, respected and admired by other players for your skills. But now they let you to bypass the game mechanics for money and they give you unfair advantages, which you can use to triumph over other players with higher skills. But that is a problem, because it directly ties success in the game to your real life success. The better job you have in real life, the more money you can spend on the game and get even more powerful in it. There is no way that you can get into the top ranks in these games without spending a significant amount of money. So suddenly you can be successful in the game only if you are also successful in the real life. So where is the escapism in that? There is none. You cannot escape reality in these games, because those games are directly tied to reality. And for me that means that they fail at their primary purpose and therefore there is no reason for them to exist.

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5 guys burgers and fries is all I can think of when some cringe lord mentions gaming. Literally Depression Quest.. like go outside and do something productive, this is why yall dont have gf

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>>4842 Agreed, though Zoe Quinn is why I don't have girlfriend. People who just go off and fuck around, and betray you, aren't worth my time. There's porn. I'd marry and have children with porn if I could.

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>>4843 > is why I don't have girlfriend. Sure thing there incel

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>>4844 >posting that thing on enrive pls stop

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>>4837 I sorta disagree. I think you put the cart before the horse. There is simply more money to be made if the base game's progression is painfully slow and to level up at the rate of a normal game from a decade or two ago, you have to pay. The leveling rate and progression mechanics in general were intentionally compromised from the start in modern games, this is true for both F2P and paid and not only in MMOs. It's simply more profitable to make an MMORPG free and rely on rich whales that don't have time for the artificial grind and pad the playerbase with children and teenagers keep the game alive but don't pay a dime because they have endless free time.



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>>4817 Why are game journos so uneducated? The word theyre looking for is "self-entitled". Entitled gamers means they are actually deserving some entitlements

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>>4819 >game """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""'journalist""""""""""""""""""""""""""""""""""""""""""""""""""""""""'



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What is/are the best Simulation-based game(s) you've ever played for PC? I've owned/played: The Oregon Trail SimEarth SimCity 2000 SimCity 3000 SimCity 4 Sim Ant Sim Tower Spore Roller Coaster Tycoon + expansions Catz (Made by P.F. Magic) And out of all of them I think SimCity 4 is my favorite one. Spore is good, sure, but once you enter space mode it just gets really repetitive and the expansion for Spore is a joke. I don't know if it counts as a sim-game but I've heard the Black and White series was really good.

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>>4581 >$6.99 on Steam ftp://91.204.149.69/Dos/Games/Games%20Collection/Sword%20of%20the%20Samurai.zip >Free

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>>4585 >Should probably read a guide for jumping into a game next time... There's like almost no documentation in-game from the start about how to do the mini-games. I'll look into it more later. Thanks for the suggestion though chum. I recommend checking out that ftp server I linked. There's a TON of DOS games on it you can download right off the bat. The owner also has Amiga stuff if you go up a couple of directories (with an emulator of course).

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The world is slowly growing. Annoyingly there's no feature to snap a pic of the whole world map, just what's visible. So I had to piece it together individually which is why it looks so autistic.

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>>4482 For me, it's SimGirls

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>>4820 >those faces



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What were your thoughts on soma?

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I've played Penumbra series and Amnesia. I think this game is not better than either of them, certainly not amnesia which I consider a masterpiece. The horror is ok, but it is not the focus of the game as much as those previous titles. The scenes you go through are amazing, it was a great setting for the game, and the ending is pretty good too as well as the topic of it (robots and conscience). It just falls short on everything in my opinion. The horror is beneath their previous games, the gameplay is more simplistic than both games, the setting is good but doesn't carry the game completely on its own. I feel this game really needed more story to shine (which even amnesia has more, with the notes you read). I give it a 7.5. I wish they would have focused less on the graphics and polish and more on some distinct gameplay for this. The trailers with robot interviews had me hyped, but the game did not have moments like those. Ending was memorable though

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The ending was very kafkaesque

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>>4680 aldo have played amnesia and penumbra, I thought this was better imo, also the message it delivers was very intelligent and fucked up

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>>4681 I kind of disagree with the horror factor, I wasn't very scared in amnesia. I feel the horror factor was diluted, but there are initially some VERY scary parts when you don't know what you are doing. I also found that the gameplay in the previous 2 games were complex to the point of irritation, spending hours in 1 room checking every single object to see if it has a trigger effect so you can proceed, soma just took out those pointless areas

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>>4734 >I wasn't very scared in amnesia I guess SOMA makes you more physically scared of injury, but the horror mood in amnesia was great. picture unrelated



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>ex-Valve employee says his Half-Life mod returns "to the golden age" of shooters https://www.pcgamesn.com/half-life/half-life-caged-mod https://www.youtube.com/watch?v=TTDFnds75Y4

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>>4723 I saw a video about this, and while it's awesome the question is how Valve will react. I'm not sure how this guy will prevent getting sued to the next century.

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>>4724 maybe he had some sort of informal permission for it. Plus if he is just doing a free mod he can do whatever he wants I guess

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>>4726 Only time will tell, i hope you're right



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Hey I'm looking for ways to wall hack/speed hack in SMITE the moba game by HiRez. Any information would be neat

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This would basically mean links to common speed hacks and such that work with unreal engine 4

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>>4828 >hacking >masterrace

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>>4830 >>4831 All common hacks are outdated as fuck. Really I'm looking for people who can link guides for modifying UE4 to increase speed or wallhack etc I already know how to inject and code C



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Anyone remember playing this back in the day? Before my mom bought a new family computer (upgraded from Windows 95 to XP) I used to make it routine that whenever we went to a store with computers on display I'd pull this game up, play a quick game then type in "NIGGERS" for my high score. Never got caught because none of the sales clerks ever paid close enough attention to what I was typing and my folks were off browsing in an aisle around the corner. I always got near 1M but I've never broken it which is really lame, I know.

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good game

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>>4665 I remember that one being one of the default XP games, in that time I was running OS/2 at home and that pinball game was the only reason I seriously considered to move to windows. I moved to Linux instead, but I always loved that game.

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>>4668 The pinball game was the only reason? Shit, when my mom finally got XP it came with (took me awhile to finally find the name of it before posting this) WildTangent which was pre-installed and had a bunch of game demos on it and I loved playing Blackhawk Striker at the store and at home.

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>>4669 By that time I was more interested in Maya than any game, I was a really boring kid lol

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>>4665 Played a lot of that when my friend first got a Pentium 1



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Hi. So I'm looking for some good freeware games to kill time with. I have a shitty computer (~1GB of RAM) so I can't play anything that requires a lot of RAM or processing power. I tried to re-play Soldat the other day but I kept getting a bullshit error about a lack of OpenGL support on my video card so I couldn't get back into it again. So I've tried out Under the Garden, beat Knytt and am dying like a motherfucker in Spelunky often. I've only made it to the first jungle level 3 times out of 65 tries or so. I beat Cave Story (again) recently and just need something new to try out. No fighting, racing, sporty or Room Escape-type games please. Please summarize what the game is about and if you know the genre please list that too. I would appreciate any suggestions.

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>>4523 Ur-Quan Masters HD

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>>4547 >>4548 Iji is great and got updated recently

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>>4554 I played this for a few hours yesterday. It's kind of boring because you're doing the same things over and over--sometimes on a really hostile planets, sometimes not. Even though it's been updated it feels like a game from the 90's (which I don't mind) and the movement is a bit of a pain. I mean, you pretty much have to be precisely on top of a planet to visit it and depending on its size you can fly by it pretty easily even though you should have been close enough and therefore waste fuel if you accidentally end up back out into Hyperspace. It'd be nice if there were more tracks to listen because the space one gets old really quickly too. I'll keep playing but I'm not sure for how long. >>4555 Not big into fighting/shoot'em ups but I'll check it out nonetheless.

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>>4523 not freeware, but maybe you'd like Dungeon Keeper 2. Should run on your computer. Also, magic carpet 1 and 2

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>>4582 I managed to get a hold of DK2 but unfortunately the game kept hanging in the middle of the second story campaign so I'll have to figure out how to get around that if possible. Tried running in an older compatibility mode with the 480 x 640 resolution setting but it hung on the same spot. Everything ran very smoothly too.



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This isn't for games per se but to branch off of my Sim-game thread >>4482, I've played around with a few simulators here and there over the years and I'm curious as to what (if anyone) you guys have had the most fun messing around in with. For me, while I do not have access to a computer that can handle the graphics anymore, I really enjoyed modding the shit out of Celestia--a super interactive 3D universe consisting of (mainly) our local galaxy. It's even been utilized by NASA for its accuracies. You can zoom in on planets, moons, asteroids, objects, etc., follow their orbits, simulate being on the object and simulate what it'd be like on it, or launch from it, go back in time, see constellations, etc. Travel faster than the speed of light to distant worlds, stars, and so on. https://celestiaproject.net/ One simulator I came across recently looked like it'd be real fun to fuck around with but you need a decent computer to handle the graphics plus the latest version isn't free unlike Celestia. It's called Universe Sandbox and it simulates physics in space. Want to ram two planets together? Let's do it. How about stars? Fuck them too! http://universesandbox.com/ So, what other simulators have you guys fooled around with and have enjoyed?

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>>4512 KSP for me, also as most Unity games it works on linux.

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>>4512 Warthog seems pretty fun. I've played it only a few hours, going through the in game tutorials. Learning how to fly those planes from the 70s is hard as fuck



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Hello chums, I have created a general discord /v/ room for all chans and vidya interests. Discord is very extreme with its rules and can ban servers really fast, so it is a place to mostly just play games with each other and make friendships, but you can also post non loli lewd vidya in their respective rooms (discord will ban any lewd drawings under 18) Here is the invite: https://discord.gg/jfCDcXB

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>>4823 gad will make a privacy discord alternative one day

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it seems that that guy >>4823 was born and raised in an aussie cult see; enrive/tinylotuscult/

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>>4822 >non loli no thanks

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Thanks OP This game can't fail or I'll an hero. M&B1 is the most addictive game ever made. I don't like this "you level skills by using them" thing tho

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>>4478 I agree. Theyre making a mistake. TES has been an example of it being a mediocre system at best for a long time. The way it works in the M&B and Warband is good.

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>>4479 Yup. I'm yet to see a system where it works well. For TES it is fine because it let´s you maximize everything. Given the nature of the game, a single player rpg, I like that. But warband is about conquering the map, so I expect a more challenging environment against my build. Being a master of everything doesn't seem to work for warband. Guess we'll see



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Does anyone here play this pre-alpha (currently just a free-for-all deathmatch thing) Naruto-esque game and if you do then what do you think of it? What I really like about it is how frequently it's updated, how good the combat system seems to be (even if it's really bare bones at the moment) and how close the developers seem to want to be to their fan base. https://www.shinobilifeonline.com

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>>4459 Its post contrarianism

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>>4434 are they at least fighting ninja lolis?

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>>4434 What engine is this kusoge, Unity?

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>>4437 >beeing >being this ironic

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>>4464 just bee yourself



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>Does anyone here play FFXIV? If so, could you give me tips/tricks/advice on leveling? I'm lv30 Archer right now and it took me quite a while. Want to do sub jobs now so I can level up my companion chocobo simultaneously



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>>4815 that looks pretty bad, just buy VR anon



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Thread was moved to Off Topic

Steam to remove Greenlight and replace with Steam Direct. To curb kusoge Steam will charge fee that could be up to $5,000 for games to be submitted https://steamcommunity.com/games/593110/announcements/detail/558846854614253751

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>>4455 That's incredibly retarded, steam greenlight was great but it needs people from steam to check whatever game is approved to make sure it isn't some trash. Having a pay wall just screws over the really small game devs.

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>>4811 the feel nowadays is $300 dollars

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>>4455 crix is that you

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>>4813 >relying to a 15 month old post wew lad



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Will he make a comeback?



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Thread was moved to Off Topic

What a cuck

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>>4786 >Hell, Warren Spector is not even necessarily a PC dev anyway. He was director for Epic Mickey, and that was Wii exclusive. You dont even know who Warren Spector is and yet you think you can judge what does and doesnt belong on /pc/

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given that things are slow now nothing wrong with letting a thread sit on topic for a while

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>>4801 This moment will be remembered as when everything went to shit.

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>>4802 >going to shit we haven't even got started yet