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What is/are the best Simulation-based game(s) you've ever played for PC? I've owned/played: The Oregon Trail SimEarth SimCity 2000 SimCity 3000 SimCity 4 Sim Ant Sim Tower Spore Roller Coaster Tycoon + expansions Catz (Made by P.F. Magic) And out of all of them I think SimCity 4 is my favorite one. Spore is good, sure, but once you enter space mode it just gets really repetitive and the expansion for Spore is a joke. I don't know if it counts as a sim-game but I've heard the Black and White series was really good.


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>>4585 >Should probably read a guide for jumping into a game next time... There's like almost no documentation in-game from the start about how to do the mini-games. I'll look into it more later. Thanks for the suggestion though chum. I recommend checking out that ftp server I linked. There's a TON of DOS games on it you can download right off the bat. The owner also has Amiga stuff if you go up a couple of directories (with an emulator of course).

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The world is slowly growing. Annoyingly there's no feature to snap a pic of the whole world map, just what's visible. So I had to piece it together individually which is why it looks so autistic.

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>>4482 For me, it's SimGirls

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>>4820 >those faces

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gitlfriend construction set



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A thread for us to discuss half life Alyx as more info comes along. As someone who owns first generation VR (vive), I think it is the future of many genres of video games. I don't want to EVER play a first person RPG again unelss it is in VR. The sensation is fucking amazing, it is how games were meant to be played, inside the game, not looking at a flat screen. The immersion is just right. I played morrowind in VR, and entering a dungeon blew my mind even more so than when I originally saw the game back then. Its god tier atmosphere is enhanced 100x by VR. If you've used VR with modern graphics, whatever game someone coded simply for fun, it simply cannot compare to being into a world with heavy lore, music, atmosphere that tie everything into a perfectly crafted RPG. Morrowind graphics in VR has trumped any other VR experience with modern graphics VR is the future of most genres, no doubt about it in my mind. And I hope HL alyx rather than feel like a gimmick or a lite game, will be something amazing that will make VR grow exponentially.


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>>4909 true, a VR only game featuring alyx does not even begin to redeem valve's failure to count to 3 and to forfeiting their promises - I do think HL3 will eventually come. Not full VR but with support for it. If alyx at least has proper gameplay and a decent story, and does not feel like the garbage hipsters who chug on avenger's semen write nowadays, then at least there is hope. All game stories are somewhat juvenile and can't compare to great books, but at least they were meant for higher IQ people nonetheless before our hobby got hijacked by people who don't appreciate traditional gaming and roleplaying culture. Thank god for digital distribution, all AAA or valve games can fail and I still have access to amazing vidya

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>>4909 And really really glad to know that the game is as long as HL2. Especially for something new designed for VR. It means at least valve did not make a quick cash grab and really invested into making this a proper game experience

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>>4905 you are right to complain about them betraying you though. Don't know what gaben was thinking stopping all game development for so long

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>>4912 "Don't know what gaben was thinking stopping all game development for so long" He was thinking about the money. Steam is a much bigger source of income. ...but now they need people to buy their VR hardware, and so they dust off their old franchise for that purpose. For this reason, there isn't going to be any soul behind Half-Life Alyx. There's going to be a universe, but it's not going to be inspiring. It's just going to be the necromanced zombie of Half-Life 2, paraded around to show off cool VR features. The jarring jump between the HL1 and HL2 setting, shows how little Valve cares about their story. It goes from Gordon being a Die Hard survivor, to being worshipped as a messiah, and the only connect is that there's familiar characters shared between the two universes, that can be counted on one hand. ...so did Half-Life have a soul to begin with, beyond Laidlaw's source books? ...and how will the story fare now, when Laidlaw is gone? I therefore predict that HL:Alyx will be the last entry, ever, because after this game, we're going to be bored with the Half-Life universe.

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at least the game was confirmed to be the same length as HL2



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https://youtu.be/M280Ztm1ibg Seems like a clever idea for an indie game


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Has anyone here played Underrail?


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>>4887 I hear about it a lot. Is it an x-com clone? Have you played it?

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>>4890 If you want a good X-com clone, then check out Xenonauts. It's mostly the art style I love, because it's based on 80s military instructional illustrations.



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RPG MAKER MADNESS!!! In this thread we only communicate via RPG Maker screencaps. No words allowed! Stock assets are welcome!


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>>4853

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What were your thoughts on soma?


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I've played Penumbra series and Amnesia. I think this game is not better than either of them, certainly not amnesia which I consider a masterpiece. The horror is ok, but it is not the focus of the game as much as those previous titles. The scenes you go through are amazing, it was a great setting for the game, and the ending is pretty good too as well as the topic of it (robots and conscience). It just falls short on everything in my opinion. The horror is beneath their previous games, the gameplay is more simplistic than both games, the setting is good but doesn't carry the game completely on its own. I feel this game really needed more story to shine (which even amnesia has more, with the notes you read). I give it a 7.5. I wish they would have focused less on the graphics and polish and more on some distinct gameplay for this. The trailers with robot interviews had me hyped, but the game did not have moments like those. Ending was memorable though

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The ending was very kafkaesque

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>>4680 aldo have played amnesia and penumbra, I thought this was better imo, also the message it delivers was very intelligent and fucked up

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>>4681 I kind of disagree with the horror factor, I wasn't very scared in amnesia. I feel the horror factor was diluted, but there are initially some VERY scary parts when you don't know what you are doing. I also found that the gameplay in the previous 2 games were complex to the point of irritation, spending hours in 1 room checking every single object to see if it has a trigger effect so you can proceed, soma just took out those pointless areas

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>>4734 >I wasn't very scared in amnesia I guess SOMA makes you more physically scared of injury, but the horror mood in amnesia was great. picture unrelated



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>Brad McQuaid (Aradune) has died at the age of 51. >He was best known for his work as the original producer and co-designer of pioneering MMO EverQuest everquest 1 was pretty fun. RIP https://www.gamesindustry.biz/articles/2019-11-20-everquest-developer-brad-mcquaid-dies


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>ex-Valve employee says his Half-Life mod returns "to the golden age" of shooters https://www.pcgamesn.com/half-life/half-life-caged-mod https://www.youtube.com/watch?v=TTDFnds75Y4


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>>4723 I saw a video about this, and while it's awesome the question is how Valve will react. I'm not sure how this guy will prevent getting sued to the next century.

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>>4724 maybe he had some sort of informal permission for it. Plus if he is just doing a free mod he can do whatever he wants I guess

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>>4726 Only time will tell, i hope you're right



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Anyone remember playing this back in the day? Before my mom bought a new family computer (upgraded from Windows 95 to XP) I used to make it routine that whenever we went to a store with computers on display I'd pull this game up, play a quick game then type in "NIGGERS" for my high score. Never got caught because none of the sales clerks ever paid close enough attention to what I was typing and my folks were off browsing in an aisle around the corner. I always got near 1M but I've never broken it which is really lame, I know.


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good game

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>>4665 I remember that one being one of the default XP games, in that time I was running OS/2 at home and that pinball game was the only reason I seriously considered to move to windows. I moved to Linux instead, but I always loved that game.

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>>4668 The pinball game was the only reason? Shit, when my mom finally got XP it came with (took me awhile to finally find the name of it before posting this) WildTangent which was pre-installed and had a bunch of game demos on it and I loved playing Blackhawk Striker at the store and at home.

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>>4669 By that time I was more interested in Maya than any game, I was a really boring kid lol

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>>4665 Played a lot of that when my friend first got a Pentium 1



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Hi. So I'm looking for some good freeware games to kill time with. I have a shitty computer (~1GB of RAM) so I can't play anything that requires a lot of RAM or processing power. I tried to re-play Soldat the other day but I kept getting a bullshit error about a lack of OpenGL support on my video card so I couldn't get back into it again. So I've tried out Under the Garden, beat Knytt and am dying like a motherfucker in Spelunky often. I've only made it to the first jungle level 3 times out of 65 tries or so. I beat Cave Story (again) recently and just need something new to try out. No fighting, racing, sporty or Room Escape-type games please. Please summarize what the game is about and if you know the genre please list that too. I would appreciate any suggestions.


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>>4523 Ur-Quan Masters HD

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>>4547 >>4548 Iji is great and got updated recently

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>>4554 I played this for a few hours yesterday. It's kind of boring because you're doing the same things over and over--sometimes on a really hostile planets, sometimes not. Even though it's been updated it feels like a game from the 90's (which I don't mind) and the movement is a bit of a pain. I mean, you pretty much have to be precisely on top of a planet to visit it and depending on its size you can fly by it pretty easily even though you should have been close enough and therefore waste fuel if you accidentally end up back out into Hyperspace. It'd be nice if there were more tracks to listen because the space one gets old really quickly too. I'll keep playing but I'm not sure for how long. >>4555 Not big into fighting/shoot'em ups but I'll check it out nonetheless.

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>>4523 not freeware, but maybe you'd like Dungeon Keeper 2. Should run on your computer. Also, magic carpet 1 and 2

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>>4582 I managed to get a hold of DK2 but unfortunately the game kept hanging in the middle of the second story campaign so I'll have to figure out how to get around that if possible. Tried running in an older compatibility mode with the 480 x 640 resolution setting but it hung on the same spot. Everything ran very smoothly too.



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TFW you're just casually taking a dump and gaming, and mom enters your room and starts yelling something about bathrooms, like WTF mom? Leave me alone. https://www.youtube.com/watch?v=3SAfX5PWfAY


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Gamers rise up and go to the bathroom.

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>>4895

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>>4894 TFW you're so obsessed with your game that you're unable to put down the controller to properly go to the bathroom to take your dump.

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>>4894 fucking autists lel



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This isn't for games per se but to branch off of my Sim-game thread >>4482, I've played around with a few simulators here and there over the years and I'm curious as to what (if anyone) you guys have had the most fun messing around in with. For me, while I do not have access to a computer that can handle the graphics anymore, I really enjoyed modding the shit out of Celestia--a super interactive 3D universe consisting of (mainly) our local galaxy. It's even been utilized by NASA for its accuracies. You can zoom in on planets, moons, asteroids, objects, etc., follow their orbits, simulate being on the object and simulate what it'd be like on it, or launch from it, go back in time, see constellations, etc. Travel faster than the speed of light to distant worlds, stars, and so on. https://celestiaproject.net/ One simulator I came across recently looked like it'd be real fun to fuck around with but you need a decent computer to handle the graphics plus the latest version isn't free unlike Celestia. It's called Universe Sandbox and it simulates physics in space. Want to ram two planets together? Let's do it. How about stars? Fuck them too! http://universesandbox.com/ So, what other simulators have you guys fooled around with and have enjoyed?


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>>4512 KSP for me, also as most Unity games it works on linux.

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>>4512 Warthog seems pretty fun. I've played it only a few hours, going through the in game tutorials. Learning how to fly those planes from the 70s is hard as fuck



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Thanks OP This game can't fail or I'll an hero. M&B1 is the most addictive game ever made. I don't like this "you level skills by using them" thing tho

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>>4478 I agree. Theyre making a mistake. TES has been an example of it being a mediocre system at best for a long time. The way it works in the M&B and Warband is good.

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>>4479 Yup. I'm yet to see a system where it works well. For TES it is fine because it let´s you maximize everything. Given the nature of the game, a single player rpg, I like that. But warband is about conquering the map, so I expect a more challenging environment against my build. Being a master of everything doesn't seem to work for warband. Guess we'll see



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Does anyone here play this pre-alpha (currently just a free-for-all deathmatch thing) Naruto-esque game and if you do then what do you think of it? What I really like about it is how frequently it's updated, how good the combat system seems to be (even if it's really bare bones at the moment) and how close the developers seem to want to be to their fan base. https://www.shinobilifeonline.com


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>>4459 Its post contrarianism

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>>4434 are they at least fighting ninja lolis?

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>>4434 What engine is this kusoge, Unity?

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>>4437 >beeing >being this ironic

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>>4464 just bee yourself



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A guy who is more machine than human is trying to make machines be more human. We truly live in exciting times


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>Does anyone here play FFXIV? If so, could you give me tips/tricks/advice on leveling? I'm lv30 Archer right now and it took me quite a while. Want to do sub jobs now so I can level up my companion chocobo simultaneously


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Can we NOT murder things? I'm so fucking sick of it. I've never liked it, but I've been finding ways around dealing with it as best I can, trying to ignore it. ...but even ignoring it gets tiring, and with the advancing graphics, the demand - the fucking DEMAND - for extreme gore, just becomes inescapable. I know there's Train Simulator and other boring games, but why can't we go on adventures without killing stuff? ...and the double standard is so obvious: Where is Link's Rape Quest? What do you mean "Rape is bad."? Link is a reknowned mass murderer! You're telling me him going around fucking Goombahs up the ass would be worse? Just fucking stop it with the killing. It's gone beyond gross at this point, and it's just dumb and boring. I am not brain damaged. Make me a game.


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>>4849 >Killing is the most basic sort of conflict in real life, See, I disagree. My goto solution for a problem is NOT to kill people, or rip the vending machine out of the wall. In real life that's the LAST option, which makes it the WORST option. ...but why it's in games, is because it's easy to have a point and click mechanic that provides a common denominator: Maybe nothing everything likes your icecream, but basically everything dies or is somehow affected by bullets. What it is, is lazy game design. ...and it's lazy game design to such a degree that reality has to bend over backwards to accomodate it: Being able to take multiple bullets, instant healing health potions, regenerating health, being able to carry ten guns around effortlessly, et cetera. Serving people icecream isn't "a puzzle", or "strategy", or "creative". It's just not bullets. It's not overly complicated to just not be handed a universal tool of "problem solving", and if it is complicated to you, then maybe you're that special needs kid who shouldn't be taught how to use a gun at all. To be continued.

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If gamers were taught social interaction in a game, or some sort of real world skills, they'd be more integrated into society. Instead we have legit gotten mass shootings, where guys just went "I don't get how to solve this real world problem at all, but I do know how to fire a gun like a marksman, and so when you get lemons, you make lemonade.". ...but it's not about the dangers of video games. It's about the tediousness of it all, when 90% of all games are just "Point and click at this guy. He's gone now. There's another one! ...and another!". I'm so looking forward to System Shock 3 breaking some conventions, because although it's probably not going to be an instakill stealth sim, it's going to invent SOMEthing. Something that isn't just point and click. Something that will make DSP ragequit his pants because he can't figure it out.

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>>4835 Silent Hill Shattered Memories had no weapons and you couldnt fight the monsters at all. That just made it boring. Amnesia also bored me.

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>>4889 There was one huge problem with Shattered Memories: The "wave your controller around" analog controls, were just unresponsive garbage. If you shook one monster off you, it was by sheer luck. Add to that that the environments you ran around with, were just quicktime events in a repetitive maze. It was far from a good replacement for combat mechanics. The rest of the game was great, though. I just rewatched Spoony's LP of SOMA two days ago, and that's how you do a non-combat game. The only compaint I have is that sometimes things get a bit too dark, and one or two parts got a bit too empty.



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Me: "Maybe you shouldn't have made Castlevania gay, Iga." SJW Iga: "Permaban, you sexist pig!"


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>>4868 >>4869 Some background to how these links connect, would help.

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>being this retarded Read the thread Look at what post those links are quoting Figure it out, it's all there...

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>>4871 Oh, sorry, I missed that. It's worth noting, though, that while Johnland82 is likely a reporting faggot, he's not the faggot mod that's banning people. That would be Angel-Corlux.

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>>4863 Japan became feminized after the economic bubble popped and it became impossible for men to get married because they were too poor for Japanese women's standards, though women lie about Japanese men being "herbivores" or other nonsense. This has caused many Japanese men to just give up on being a man as their society has abandoned them. China has the same problem too, you cant even get a girlfriend unless you own two homes, but strong government control banning homosexuality and video game consoles makes these lower totem men either loyal party dogs in the military or go to other countries for wives. Northern Nigeria and some middle eastern countries have the same problem with women too, but its even worse because Sharia law allows polygamy which allows the top 1% of men to take 90% of women, and the other 99% of men join Boko Haram, ISIS, Al Quaeda, etc.



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It's amazing how much the Matrix has us. 30 000 games on the Steam platform alone. Thousands on games coming out each year, all begging for our attention and money, only to ultimately leave us with just some small amount of satisfaction a week or two later. We are paying to waste our lives away, nonstop. We're being told that we're world saving heroes, as we sit in our computer chairs rotting away day after day. Some of us complain about loot boxes, as if that would be the main problem. Gaming is an addiction in itself. 99% of it is nothing but a drug, and that little 1% we learn, isn't worth abandoning life for. We tell ourself that it will build confidence, but confidence isn't a virtue. All that happens is that we become self-deluded, thinking we matter, when we don't. If anything we need to realize what worthless scums we are, especially when we do nothing but play computer games all day. ...and this goes twice for watching anime or movies. The real world is crumbling all around us, and we've stopped caring, because we're busy caring about Equestria or some other fantasy world, "that's in such a dire need of heroic help". I've been banned from most platforms. ...and that's a good thing. The less you fit in in a fantasy forum, the more you can adapt to the real world. When you get banned, it's like the drug dealers are forcing you out the door, saying "You're not good enough to do our drugs.". At some point my ISP threatened to ban me from the internet. In the end I just got another ISP. ...but maybe that's what we all need: To get banned from the internet. There's so much that we've neglected, that we need to do in the real world, that we just don't want to do, because we've got this excuse that "there's entertainment to watch" or "games to play".


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>>4875 "I hear you like little girls, Anon. Say, why don't you come here, so that we can talk about that like rational, intellectual adults. You say you like 'video games'? Can you eat those?"

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>>4875 There was this guy who just got out of prison for murdering somebody in cold blood, and as he was being interviewed on TV he still claimed his innocence: "He was a pedophile, though." There is no prison sentence long enough for antipedos to "reconsider" murdering you once they find you. Meanwhile you're playing video games to "lighten your load".

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>>4874 paying for games in 2019 :^)

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>>4882 We're still paying with time, though.