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Please follow https://twitter.com/enrive_org and retweet/like some of the stuff posted in there. That could go a long way in letting people know we exist, especially since we are somewhat hidden from search engines. Anyway, new global thread for you to pour out your heart's contents.


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>>26245 All that pent up incel rage


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Unreal Engine 5 is looking great in their tech demo. ( https://www.youtube.com/watch?v=qC5KtatMcUw ) They're no longer doing LOD (Level of Detail) scaling, and "everything just works". Near unlimited details (BILLIONS of triangles), global dynamic lighting, simulated soundscapes, et cetera. Dynamic movements. /Didn't they boast about that back when the LAST Playstation came out? What's so different NOW?) The actual CHARACTER still looks like a painted figurine, though. Does any of this matter, though? No. Around Half-Life 2, gaming graphics became as good as it was going to get. Anything beyond that is just going to be a waste of detail. Graphics doesn't matter anymore. What matters is if anyone can come up with GAMEPLAY that hasn't been done to death already. I'm playing Subterrain right now, and while the game is really repetative, the CONCEPT beats games like Resident Evil 3 or any other triple A games, where you're basically cleaning up levels and having to mine stuff to produce new items. It's an unapologetic 2D game with basically rotation being the core graphics feature. I don't need anything more than that. I doubt any actual game developers are going to bother with this level of detail either. They might add some photosets here and there, but then everything else will just look like CGI, and they're not going to sit around lots of detail manually. ...so this tech demo is impressive, IF they're actually being honest about all of this, but it feels like a waste.


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>>4966 Laser scanning technology can quickly import realistic graphics to a game however, but yeah, there aren't a lot of practical applications for it juts yet. The textures of the landscape in that demo is indeed amazing, and the character does look like a painted cartoon.



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Does anybody else play MMO games just for the character creation part?


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>>4961 I hardly play MMOs because they usually don't have interesting social features, and focus on nothing but getting new gear. >>4962 Black desert's online character creator seems amazing from all I've seen. Anything else like it?

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>>4963 > I hardly play MMOs because they usually don't have interesting social features If you are into the social aspect of it, then you should search directly for "social MMOs". There are some. > Black desert's online character creator seems amazing from all I've seen. Anything else like it? As complex as BDO? No, not really. But I don't know all the MMOs in existence, so maybe I'm wrong. Maybe you will find some you'd like in this video: https://youtu.be/mYMuX5P8RmI

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>>4964 By "social" MMO, I mean like eve online where players can conquer territory for example. I think Albion Online has more features of that sort, I will check it out eventually.



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RPG MAKER MADNESS!!! In this thread we only communicate via RPG Maker screencaps. No words allowed! Stock assets are welcome!


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>>4853

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H A L F - L I F E 3 C O N F I R M E D https://arstechnica.com/gaming/2020/03/valve-half-life-alyx-is-not-the-end-of-the-franchise/ Here's a hot take: I don't give a fuck. I USED to give a fuck. I loved Half-Life 1, I played all the PC games, and then Half-Life 2 came out, and so I played lots of that. I made a few levels. I put a looot of time into everything Half-Life 2. ...but as the years passed, full of betrayal, I just don't give a fuck anymore. Half-Life 2 was a good game back when it was released. It was one of those games that at time could get into the very core of your soul because it just felt so real and atmospheric. ...but there comes a point where the game starts tasting more sour than it's good. Sure, Half-Life 3 might be a good game, but it's not ever going to be so good that you're ready to swallow another round of ten year Valve cock down your throat, is it? They killed off a main character and promised some kind of resolution, and it never came. Remember that? They could do that with Half-Life 3 as well.


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...but also ask yourself if you REALLY want more of Half-Life 2. Half-Life: Alyx is more of the same. It's just in VR now. Aren't you sick of drab Polish (or whatever) settings and combines by now? The setting wasn't that fantastic to begin with, to be honest. It was a style, and that's all. It was also a jarring contrast to Half-Life 1. I would have liked to see more of Half-Life 1's Die Hard real world catastrophy setting instead, but that's never going to happen again. We're stuck with this now. No, YOU're stuck with this now - I'm out. I just so very tired of it all: The crowbar. The suit. The chick that nobody wanted. The flat dialogue. Fuck Half-Life 3. Valve had their chance.

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>>4957 Hardly confirmed, more like "if alyx does really well we'll make HL3, if not maybe we'll try other FPS". HL1 was innovative. HL2 was innovative. As you point out, it is not about the setting nor anything specific, it is that they kept innovating with each game which is really hard to do. Alyx is another chance of innovation. If HL3 ever gets released, it may fall short even if it is a great FPS



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Maggots. Incels. Scum. Gamers. Whatever you want to call yourself, why don't you just quit? Look that this bullshit: It's another Diablo clone. ANOTHER ONE! Didn't the deserts of Diablo 2 tell you anything about repetitiveness? What's wrong with you?! You point and click and shoot and loot. You've done that a thousand times now, and all you've grown is fatter and weaker. There is no reward for you here. This is you watching paint dry. Every single game is practically the same. ...except for maybe the occational game like The Witness, that comes along once every two years or so. Why are you eating garbage? Why are you sitting around pushing buttons to perform the same fucking mechanics over and over and over again? ...like some sort of dog? Just stop. Please. Go and live.


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>>4952 >But seriously, you should live a life that makes you truly happy. Why? Why on Earth would I live to make myself happy? Happiness is just a serotonin response. You can get it prescribed from a doctor, and just lie in your bed being happy and content all day. I've done that. It was awful. It was literally insane to go over being raped in my head, and then just conclude "...and I am happy now.". If you're not getting happy from a real world source, you're just lying to yourself. You're just a schizoid serotonin addict. I love being unhappy. Unhappiness is a drive that makes you accomplish things. I fully embrace pain in my life, because pain drives me to become strong, while happiness will just make you weak and pathetic. >they were all unhappy people full of passive aggressiveness. Yeah, and probably more productive and powerful than you were, weren't they? Notice how their bellies didn't touch their legs, and how their necks weren't the girth of their heads? ...because they have a higher purpose than jerking off.

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(Continued) >You have to be able to balance work/production with entertainment or your life will be miserable. People have managed just fine before video games and the internet. The human mind will only grow stronger from a lack of entertainment, especially when it's an entertainment based on lies. Maybe you should worry about things like personal safety, and being able to do daily chores, before you sit down to play games like a child. >don't become a rancorous person But I love being a rancorous person. I was made into a rancorous person. I am not a happy person. I am an angry, bitter, resentful person, and I love it. I settle for more. I aspire. I train. I become strong. I accomplish. Fucking EVERYONE should get raped, if that's what it takes for people to get out of their chairs and live life.

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>>4953 >Yeah, and probably more productive and powerful than you were, weren't they? no, they lived bad lives so far

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>>4955 >bad lives I'm not trusting a hedonist nigger to tell me what a "bad life" is.



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Heavy spoilers about the game ahead. I have a question regarding the nature of the story: People say you are Rimanah, or he is a projection of yourself at least. Yet, while I hear that said everywhere I never saw anyone mentioning any piece of evidence that supports that theory conclusively. Also, the federation wants to take Rimanah's temple, some EYE NPCs at the federation path want to take down Rimanah himself. Very confusing given other NPCs do not recognize rimanah as being in the temple at the same time. Very contradictory even. I know it is possible to just say "its all in his head" and the characters that come and say "hey.. theres no rimanah" may be outside entities who know you are troubled, trying to help you. However, while it is possible, is there any evidence in the game that points that you are rimanah?


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What is/are the best Simulation-based game(s) you've ever played for PC? I've owned/played: The Oregon Trail SimEarth SimCity 2000 SimCity 3000 SimCity 4 Sim Ant Sim Tower Spore Roller Coaster Tycoon + expansions Catz (Made by P.F. Magic) And out of all of them I think SimCity 4 is my favorite one. Spore is good, sure, but once you enter space mode it just gets really repetitive and the expansion for Spore is a joke. I don't know if it counts as a sim-game but I've heard the Black and White series was really good.


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>>4585 >Should probably read a guide for jumping into a game next time... There's like almost no documentation in-game from the start about how to do the mini-games. I'll look into it more later. Thanks for the suggestion though chum. I recommend checking out that ftp server I linked. There's a TON of DOS games on it you can download right off the bat. The owner also has Amiga stuff if you go up a couple of directories (with an emulator of course).

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The world is slowly growing. Annoyingly there's no feature to snap a pic of the whole world map, just what's visible. So I had to piece it together individually which is why it looks so autistic.

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>>4482 For me, it's SimGirls

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>>4820 >those faces

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gitlfriend construction set



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A thread for us to discuss half life Alyx as more info comes along. As someone who owns first generation VR (vive), I think it is the future of many genres of video games. I don't want to EVER play a first person RPG again unelss it is in VR. The sensation is fucking amazing, it is how games were meant to be played, inside the game, not looking at a flat screen. The immersion is just right. I played morrowind in VR, and entering a dungeon blew my mind even more so than when I originally saw the game back then. Its god tier atmosphere is enhanced 100x by VR. If you've used VR with modern graphics, whatever game someone coded simply for fun, it simply cannot compare to being into a world with heavy lore, music, atmosphere that tie everything into a perfectly crafted RPG. Morrowind graphics in VR has trumped any other VR experience with modern graphics VR is the future of most genres, no doubt about it in my mind. And I hope HL alyx rather than feel like a gimmick or a lite game, will be something amazing that will make VR grow exponentially.


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>>4909 true, a VR only game featuring alyx does not even begin to redeem valve's failure to count to 3 and to forfeiting their promises - I do think HL3 will eventually come. Not full VR but with support for it. If alyx at least has proper gameplay and a decent story, and does not feel like the garbage hipsters who chug on avenger's semen write nowadays, then at least there is hope. All game stories are somewhat juvenile and can't compare to great books, but at least they were meant for higher IQ people nonetheless before our hobby got hijacked by people who don't appreciate traditional gaming and roleplaying culture. Thank god for digital distribution, all AAA or valve games can fail and I still have access to amazing vidya

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>>4909 And really really glad to know that the game is as long as HL2. Especially for something new designed for VR. It means at least valve did not make a quick cash grab and really invested into making this a proper game experience

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>>4905 you are right to complain about them betraying you though. Don't know what gaben was thinking stopping all game development for so long

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>>4912 "Don't know what gaben was thinking stopping all game development for so long" He was thinking about the money. Steam is a much bigger source of income. ...but now they need people to buy their VR hardware, and so they dust off their old franchise for that purpose. For this reason, there isn't going to be any soul behind Half-Life Alyx. There's going to be a universe, but it's not going to be inspiring. It's just going to be the necromanced zombie of Half-Life 2, paraded around to show off cool VR features. The jarring jump between the HL1 and HL2 setting, shows how little Valve cares about their story. It goes from Gordon being a Die Hard survivor, to being worshipped as a messiah, and the only connect is that there's familiar characters shared between the two universes, that can be counted on one hand. ...so did Half-Life have a soul to begin with, beyond Laidlaw's source books? ...and how will the story fare now, when Laidlaw is gone? I therefore predict that HL:Alyx will be the last entry, ever, because after this game, we're going to be bored with the Half-Life universe.

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at least the game was confirmed to be the same length as HL2



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Been banned from 4chan on two separate occasions, a month or two apart, for trying to make a thread for PC gaming only. Now that all pc people have been divided into /vr/ and /vg/, and console mods don't want to even get a scent of the pctards anymore, there is no place to go to discuss new pc games that aren't too popular. It would be nice if we could revive /pc/. We had a lot of people here in the beginning and were very active. I miss my /pc/ threads. Where else do you go to discuss pc games? Any other places?


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>>4917 Still see indie gems get talked about. Noita had tons of threads on /v/

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>>4918 Why come here just to reply with these kinda posts bro?

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>>4928 compared to old /v/ you hardly see good pc games being discussed there. /vg/ and /vr/ contained all pc gamers in places where new good pc games that aren't overly popular can't get any spotlight at all. /v/ was better when most pc gamers were there >>4929 he is actually autistic, please have patience

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>>4929 To wake you up, Neo.



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Has anyone here played Underrail?


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>>4887 I hear about it a lot. Is it an x-com clone? Have you played it?

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>>4890 If you want a good X-com clone, then check out Xenonauts. It's mostly the art style I love, because it's based on 80s military instructional illustrations.



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What were your thoughts on soma?


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I've played Penumbra series and Amnesia. I think this game is not better than either of them, certainly not amnesia which I consider a masterpiece. The horror is ok, but it is not the focus of the game as much as those previous titles. The scenes you go through are amazing, it was a great setting for the game, and the ending is pretty good too as well as the topic of it (robots and conscience). It just falls short on everything in my opinion. The horror is beneath their previous games, the gameplay is more simplistic than both games, the setting is good but doesn't carry the game completely on its own. I feel this game really needed more story to shine (which even amnesia has more, with the notes you read). I give it a 7.5. I wish they would have focused less on the graphics and polish and more on some distinct gameplay for this. The trailers with robot interviews had me hyped, but the game did not have moments like those. Ending was memorable though

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The ending was very kafkaesque

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>>4680 aldo have played amnesia and penumbra, I thought this was better imo, also the message it delivers was very intelligent and fucked up

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>>4681 I kind of disagree with the horror factor, I wasn't very scared in amnesia. I feel the horror factor was diluted, but there are initially some VERY scary parts when you don't know what you are doing. I also found that the gameplay in the previous 2 games were complex to the point of irritation, spending hours in 1 room checking every single object to see if it has a trigger effect so you can proceed, soma just took out those pointless areas

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>>4734 >I wasn't very scared in amnesia I guess SOMA makes you more physically scared of injury, but the horror mood in amnesia was great. picture unrelated



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>ex-Valve employee says his Half-Life mod returns "to the golden age" of shooters https://www.pcgamesn.com/half-life/half-life-caged-mod https://www.youtube.com/watch?v=TTDFnds75Y4


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>>4723 I saw a video about this, and while it's awesome the question is how Valve will react. I'm not sure how this guy will prevent getting sued to the next century.

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>>4724 maybe he had some sort of informal permission for it. Plus if he is just doing a free mod he can do whatever he wants I guess

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>>4726 Only time will tell, i hope you're right



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https://nextfrictionalgame.com/ Nothing to go on yet, but frictional is making public that a new game is coming. I want to see the creativity and eye for detail they had with penumbra, amnesia and with the soma trailers come back (the game itself wasn't that great)


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They've been working on this one for a long time - probably as long as Soma - so you know it's going to be good, whatever it is.

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Maybe it's Connect The Dots, only level 1 is just one dot, and you need to figure out how to connect it to itself with a straight line.



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Anyone remember playing this back in the day? Before my mom bought a new family computer (upgraded from Windows 95 to XP) I used to make it routine that whenever we went to a store with computers on display I'd pull this game up, play a quick game then type in "NIGGERS" for my high score. Never got caught because none of the sales clerks ever paid close enough attention to what I was typing and my folks were off browsing in an aisle around the corner. I always got near 1M but I've never broken it which is really lame, I know.


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good game

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>>4665 I remember that one being one of the default XP games, in that time I was running OS/2 at home and that pinball game was the only reason I seriously considered to move to windows. I moved to Linux instead, but I always loved that game.

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>>4668 The pinball game was the only reason? Shit, when my mom finally got XP it came with (took me awhile to finally find the name of it before posting this) WildTangent which was pre-installed and had a bunch of game demos on it and I loved playing Blackhawk Striker at the store and at home.

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>>4669 By that time I was more interested in Maya than any game, I was a really boring kid lol

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>>4665 Played a lot of that when my friend first got a Pentium 1



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Hi. So I'm looking for some good freeware games to kill time with. I have a shitty computer (~1GB of RAM) so I can't play anything that requires a lot of RAM or processing power. I tried to re-play Soldat the other day but I kept getting a bullshit error about a lack of OpenGL support on my video card so I couldn't get back into it again. So I've tried out Under the Garden, beat Knytt and am dying like a motherfucker in Spelunky often. I've only made it to the first jungle level 3 times out of 65 tries or so. I beat Cave Story (again) recently and just need something new to try out. No fighting, racing, sporty or Room Escape-type games please. Please summarize what the game is about and if you know the genre please list that too. I would appreciate any suggestions.


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>>4523 Ur-Quan Masters HD

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>>4547 >>4548 Iji is great and got updated recently

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>>4554 I played this for a few hours yesterday. It's kind of boring because you're doing the same things over and over--sometimes on a really hostile planets, sometimes not. Even though it's been updated it feels like a game from the 90's (which I don't mind) and the movement is a bit of a pain. I mean, you pretty much have to be precisely on top of a planet to visit it and depending on its size you can fly by it pretty easily even though you should have been close enough and therefore waste fuel if you accidentally end up back out into Hyperspace. It'd be nice if there were more tracks to listen because the space one gets old really quickly too. I'll keep playing but I'm not sure for how long. >>4555 Not big into fighting/shoot'em ups but I'll check it out nonetheless.

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>>4523 not freeware, but maybe you'd like Dungeon Keeper 2. Should run on your computer. Also, magic carpet 1 and 2

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>>4582 I managed to get a hold of DK2 but unfortunately the game kept hanging in the middle of the second story campaign so I'll have to figure out how to get around that if possible. Tried running in an older compatibility mode with the 480 x 640 resolution setting but it hung on the same spot. Everything ran very smoothly too.



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https://youtu.be/M280Ztm1ibg Seems like a clever idea for an indie game


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>Brad McQuaid (Aradune) has died at the age of 51. >He was best known for his work as the original producer and co-designer of pioneering MMO EverQuest everquest 1 was pretty fun. RIP https://www.gamesindustry.biz/articles/2019-11-20-everquest-developer-brad-mcquaid-dies


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TFW you're just casually taking a dump and gaming, and mom enters your room and starts yelling something about bathrooms, like WTF mom? Leave me alone. https://www.youtube.com/watch?v=3SAfX5PWfAY


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Gamers rise up and go to the bathroom.

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>>4895

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>>4894 TFW you're so obsessed with your game that you're unable to put down the controller to properly go to the bathroom to take your dump.

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>>4894 fucking autists lel



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A guy who is more machine than human is trying to make machines be more human. We truly live in exciting times


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